Conversation
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I shall look into this maybe over the weekend. One of the issues I have is the generation of icons and the inclusion in xCode to get the app to verify. Cordova has a habit of producing apps that don't verify with apple due to the continual changing requirements for splash screen and icon sizes. xCode manages this well. On my local machine I have a set of xCode managed icons and splash screens that load into the project when I open it. So what I will need to do is check this build can create them. I also probably need to add all the package names from our apple account and signing public keys etc etc etc etc. I'm gonna leave this PR for now and take a look at what I might get and how it compares to this as then I'll know the diff between this and what I have locally, which would really really help. |
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Cool, I'm off next week, so no mad rush 👍 |
Not sure if everything is here
… from Android expansion files
…n, the Android content resolver doesn't like the zip packages produced by the Ruby library. I suspect it's something to do with the internal catalog.
Videos in expansion files
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I've pulled @jezhiggins's changes into here, and I think this is good to go. To run on a device, run Only caveat is that if you want to run it on a device, you need to run |
@davetaz - I've added the Cordova example app to the project, and added some code that symlinks the generated module code to the Cordova
wwwdirectory, so you can then do all the Cordova build work from there. This makes getting started a bit easier, and also will allow you to customise things like app name, splash screen etc via the build scripts further down the line.